This is a compilation of many of the projects I did in 2019. This was built for a twitter challenge #artvsartist
Sculpted in Oculus Medium but rendered in Unity.
This was built using 3Ds Max then exported and presented with Unity and the HDRP.
Built in Tilt brush then taken to substance painter and finally presented with Unity and the HDRP, some editing was also done in after effects.
Character built with Zbrush and Substance painter, animation is Mixamo, rendering in Unity HDRP. Testing out different techniques. Very happy with how it came out.
Built with Zbrush and textured in substance, taken into Unity HDRP, testing out more skin/lighting.
The bust was sculpted in Zbrush, then taken into 3Ds max to optimize and create additional meshes. The material and textures were built in substance painter and the rendering was made in Unity HDRP.
Character was sculpted in Zbrush, then taken into substance painter for materials and textures, the rigging and animation was handled in Mixamo online tool. Then taken into Unity HDRP.
Built inside tilt brush, mainly with the dot brush.
The mesh was built in Zbrush, the coin in 3Ds max, the animation was made in Mixamo, the rest is all built using Unity HDRP. Trying to create a creepy visuals with recognizable symbols, dont read too much into it.
I sculpted this in VR with Tilt brush using the hull brush, then it was taken into Unity and used the HDRP to create the visuals.
Built with Gravity Sketch in VR then taken into Unity using HDRP, used Unity Recorder to capture the 4k footage.
Built with tilt brush then using the poly toolkit it was brought into unity using the HDRP where all the materials and effects were added.